By sponticelli
Core game design - mechanics, systems, balance, progression, and player experience
Generate a Game Design Document outline with proper structure and sections tailored to the game concept
Analyze a game's core loop for clarity, engagement, and sustainability
Create a one-page game design pitch document - perfect for pitching or scoping a concept quickly
Analyzes and improves game balance - difficulty curves, player power, progression pacing, and competitive fairness. Use when tuning numbers, fixing difficulty spikes, or ensuring fair play.
Tunes difficulty, accessibility, and challenge curves. Use when calibrating game feel for different skill levels, adding difficulty options, or making games more accessible.
Designs in-game economies, progression systems, and reward curves. Use when creating currencies, unlock pacing, reward schedules, or analyzing economy health.
Designs and refines core game mechanics - the fundamental actions, rules, and feedback loops that make games playable and engaging. Use when creating new mechanics, analyzing existing ones, or troubleshooting feel issues.
Applies player psychology principles to game design - motivation, engagement, flow states, and player types. Use when designing for retention, understanding player behavior, or creating compelling experiences.
Uses power tools
Uses Bash, Write, or Edit tools
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A comprehensive plugin marketplace for AI-augmented game development. These plugins provide specialized agents and commands for every discipline in game creation, from ideation to launch.
claude plugin marketplace add sponticelli/gamedev-claude-plugins
# Install all plugins
claude plugin install thinking@gamedev-claude-plugins
claude plugin install game-design@gamedev-claude-plugins
claude plugin install engineering@gamedev-claude-plugins
claude plugin install devops@gamedev-claude-plugins
claude plugin install ui-ux@gamedev-claude-plugins
claude plugin install art@gamedev-claude-plugins
claude plugin install audio@gamedev-claude-plugins
claude plugin install product@gamedev-claude-plugins
claude plugin install marketing@gamedev-claude-plugins
claude plugin install operations@gamedev-claude-plugins
claude plugin install strategy@gamedev-claude-plugins
claude plugin install scope-guardian@gamedev-claude-plugins
claude plugin install juice@gamedev-claude-plugins
claude plugin install accessibility@gamedev-claude-plugins
claude plugin install narrative@gamedev-claude-plugins
claude plugin install level-design@gamedev-claude-plugins
claude plugin install multiplayer@gamedev-claude-plugins
claude plugin install technical-art@gamedev-claude-plugins
claude plugin install ai-systems@gamedev-claude-plugins
claude plugin install procedural@gamedev-claude-plugins
claude plugin install certification@gamedev-claude-plugins
claude plugin install user-research@gamedev-claude-plugins
claude plugin install social-systems@gamedev-claude-plugins
claude plugin install web-games@gamedev-claude-plugins
Plugins can be installed at three different scope levels:
| Scope | Flag | Location | Use Case |
|---|---|---|---|
| User | --scope user | ~/.claude/settings.json | Available in ALL projects |
| Project | --scope project | .claude/settings.json | Shared with team via git |
| Local | --scope local | ~/.claude.json | Current project only (default) |
To use plugins across all your projects, add --scope user:
# Add marketplace globally
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope user
# Install plugins globally
claude plugin install thinking@gamedev-claude-plugins --scope user
claude plugin install game-design@gamedev-claude-plugins --scope user
claude plugin install strategy@gamedev-claude-plugins --scope user
# ... etc
To share plugins with your team via git:
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope project
claude plugin install game-design@gamedev-claude-plugins --scope project
Note: If a plugin exists at multiple scopes, local overrides project, which overrides user.
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| game-design | Mechanics, systems, balance, player psychology | 7 | 6 |
| engineering | Architecture, performance, debugging, refactoring | 6 | 5 |
| art | Visual direction and asset planning | 2 | 2 |
| audio | Sound design and music | 2 | 2 |
| devops | CI/CD, builds, testing, deployment, infrastructure | 6 | 6 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| narrative | Dialogue, lore, quests, localization | 4 | 4 |
| level-design | Layout, pacing, encounters, environmental storytelling | 4 | 4 |
| multiplayer | Networking, backend, anti-cheat, server infrastructure | 5 | 5 |
| technical-art | Pipelines, animation, shaders, optimization | 4 | 4 |
| ai-systems | Behavior trees, NPC design, dynamic difficulty | 3 | 4 |
| procedural | PCG algorithms, constraints, seed systems | 3 | 4 |
| certification | Platform compliance, audits, submission | 3 | 3 |
| user-research | Playtesting, surveys, UX analysis | 3 | 3 |
| social-systems | Guilds, clans, social features | 2 | 2 |
| web-games | Browser games, WebGL, PWA, HTML5 | 6 | 5 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| ui-ux | Interface and onboarding | 2 | 2 |
| accessibility | Inclusive design for all players | 1 | 2 |
| juice | Game feel and polish | 1 | 2 |
| scope-guardian | Scope management and feature alignment | 1 | 2 |
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin game-designGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
Game programming, architecture, performance, refactoring, and technical problem-solving
遊戲設計與關卡平衡
遊戲企劃 GDD 文件
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