By sponticelli
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Generate A/B test specification
Generate cohort analysis framework
Generate specification for an in-game event
Generate a structured game metrics report template or analyze provided metrics
Structure a project or incident postmortem for learning and improvement
Designs A/B tests for game features and monetization. Use when planning experiments, analyzing test results, or improving test coverage.
Interprets game analytics data and recommends actions. Use when analyzing player behavior, understanding metrics, or making data-driven decisions.
Designs in-game events and seasonal content. Use when planning limited-time events, holiday content, or recurring event systems.
Manages live game operations - events, updates, and ongoing content. Use when planning live ops strategy, seasonal content, or post-launch update cadence.
Designs ethical monetization strategies and pricing models. Use when planning revenue models, designing IAP systems, evaluating pricing, or balancing free-to-play economies.
Uses power tools
Uses Bash, Write, or Edit tools
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A comprehensive plugin marketplace for AI-augmented game development. These plugins provide specialized agents and commands for every discipline in game creation, from ideation to launch.
claude plugin marketplace add sponticelli/gamedev-claude-plugins
# Install all plugins
claude plugin install thinking@gamedev-claude-plugins
claude plugin install game-design@gamedev-claude-plugins
claude plugin install engineering@gamedev-claude-plugins
claude plugin install devops@gamedev-claude-plugins
claude plugin install ui-ux@gamedev-claude-plugins
claude plugin install art@gamedev-claude-plugins
claude plugin install audio@gamedev-claude-plugins
claude plugin install product@gamedev-claude-plugins
claude plugin install marketing@gamedev-claude-plugins
claude plugin install operations@gamedev-claude-plugins
claude plugin install strategy@gamedev-claude-plugins
claude plugin install scope-guardian@gamedev-claude-plugins
claude plugin install juice@gamedev-claude-plugins
claude plugin install accessibility@gamedev-claude-plugins
claude plugin install narrative@gamedev-claude-plugins
claude plugin install level-design@gamedev-claude-plugins
claude plugin install multiplayer@gamedev-claude-plugins
claude plugin install technical-art@gamedev-claude-plugins
claude plugin install ai-systems@gamedev-claude-plugins
claude plugin install procedural@gamedev-claude-plugins
claude plugin install certification@gamedev-claude-plugins
claude plugin install user-research@gamedev-claude-plugins
claude plugin install social-systems@gamedev-claude-plugins
claude plugin install web-games@gamedev-claude-plugins
Plugins can be installed at three different scope levels:
| Scope | Flag | Location | Use Case |
|---|---|---|---|
| User | --scope user | ~/.claude/settings.json | Available in ALL projects |
| Project | --scope project | .claude/settings.json | Shared with team via git |
| Local | --scope local | ~/.claude.json | Current project only (default) |
To use plugins across all your projects, add --scope user:
# Add marketplace globally
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope user
# Install plugins globally
claude plugin install thinking@gamedev-claude-plugins --scope user
claude plugin install game-design@gamedev-claude-plugins --scope user
claude plugin install strategy@gamedev-claude-plugins --scope user
# ... etc
To share plugins with your team via git:
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope project
claude plugin install game-design@gamedev-claude-plugins --scope project
Note: If a plugin exists at multiple scopes, local overrides project, which overrides user.
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| game-design | Mechanics, systems, balance, player psychology | 7 | 6 |
| engineering | Architecture, performance, debugging, refactoring | 6 | 5 |
| art | Visual direction and asset planning | 2 | 2 |
| audio | Sound design and music | 2 | 2 |
| devops | CI/CD, builds, testing, deployment, infrastructure | 6 | 6 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| narrative | Dialogue, lore, quests, localization | 4 | 4 |
| level-design | Layout, pacing, encounters, environmental storytelling | 4 | 4 |
| multiplayer | Networking, backend, anti-cheat, server infrastructure | 5 | 5 |
| technical-art | Pipelines, animation, shaders, optimization | 4 | 4 |
| ai-systems | Behavior trees, NPC design, dynamic difficulty | 3 | 4 |
| procedural | PCG algorithms, constraints, seed systems | 3 | 4 |
| certification | Platform compliance, audits, submission | 3 | 3 |
| user-research | Playtesting, surveys, UX analysis | 3 | 3 |
| social-systems | Guilds, clans, social features | 2 | 2 |
| web-games | Browser games, WebGL, PWA, HTML5 | 6 | 5 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| ui-ux | Interface and onboarding | 2 | 2 |
| accessibility | Inclusive design for all players | 1 | 2 |
| juice | Game feel and polish | 1 | 2 |
| scope-guardian | Scope management and feature alignment | 1 | 2 |
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin operationsGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Game programming, architecture, performance, refactoring, and technical problem-solving
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
User research - playtesting, player surveys, behavioral analysis, and UX research
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