By sponticelli
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Evaluate which PCG algorithm fits specific needs
Generate content generation constraints and validation rules
Generate a procedural content generation system specification
Design a seed system for reproducible procedural generation
Matches PCG algorithms to use cases. Use when choosing between generation algorithms, evaluating tradeoffs, or researching procedural techniques.
Designs rule systems for procedural content. Use when defining what makes generated content valid, playable, or high-quality.
Designs procedural content generation systems. Use when planning roguelikes, generated levels, procedural worlds, or any content that's created algorithmically.
Uses power tools
Uses Bash, Write, or Edit tools
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin proceduralGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Game programming, architecture, performance, refactoring, and technical problem-solving
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
User research - playtesting, player surveys, behavioral analysis, and UX research
Content creation skills: image generation, video compression, conversion, GIF creation, social media formatting, and audio extraction
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Domain-specific skills for game engines, creative coding, and design patterns
18 specialized Claude Code skills for computational design in AEC covering parametric modeling, generative design, computational geometry, algorithmic patterns, structural computation, environmental simulation, facade engineering, digital fabrication, BIM scripting, interoperability, optimization methods, data-driven design, mesh processing, design automation, and machine learning for AEC. References 50+ pioneers and frameworks including Patrik Schumacher, Greg Lynn, Neri Oxman, Achim Menges, and standards from buildingSMART, Ladybug Tools, ASHRAE, Eurocode, and more. Includes 7 Python calculators.
Comprehensive UI/UX design plugin for mobile (iOS, Android, React Native) and web applications with design systems, accessibility, and modern patterns
Multi-model consensus engine integrating OpenAI Codex CLI, Gemini CLI, and Claude CLI for collaborative code review and problem-solving.