By sponticelli
Game programming, architecture, performance, refactoring, and technical problem-solving
Quick code review focused on game development best practices - catches common issues and suggests improvements
Explain a design pattern and show how to apply it in a game development context
Create a structured approach for code refactoring
Generate a technical specification document for a game feature or system
Get advice on choosing the right tech stack for a game project - engines, frameworks, and tools
Designs clean, scalable game architecture - patterns, systems organization, and code structure. Use when planning new systems, refactoring existing code, or making architectural decisions.
Tracks down and eliminates bugs through systematic investigation. Use when encountering mysterious bugs, hard-to-reproduce issues, or when standard debugging isn't working.
Implements game mechanics and gameplay features with proper feel and maintainability. Use when coding core mechanics, game rules, player interactions, or debugging gameplay behavior.
Investigates and solves performance problems - profiling, optimization, and frame rate issues. Use when the game is slow, hitching, or using too much memory.
Creates internal tools and dev workflows. Use when building level editors, debug tools, content pipelines, automation scripts, or improving development velocity.
Uses power tools
Uses Bash, Write, or Edit tools
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A comprehensive plugin marketplace for AI-augmented game development. These plugins provide specialized agents and commands for every discipline in game creation, from ideation to launch.
claude plugin marketplace add sponticelli/gamedev-claude-plugins
# Install all plugins
claude plugin install thinking@gamedev-claude-plugins
claude plugin install game-design@gamedev-claude-plugins
claude plugin install engineering@gamedev-claude-plugins
claude plugin install devops@gamedev-claude-plugins
claude plugin install ui-ux@gamedev-claude-plugins
claude plugin install art@gamedev-claude-plugins
claude plugin install audio@gamedev-claude-plugins
claude plugin install product@gamedev-claude-plugins
claude plugin install marketing@gamedev-claude-plugins
claude plugin install operations@gamedev-claude-plugins
claude plugin install strategy@gamedev-claude-plugins
claude plugin install scope-guardian@gamedev-claude-plugins
claude plugin install juice@gamedev-claude-plugins
claude plugin install accessibility@gamedev-claude-plugins
claude plugin install narrative@gamedev-claude-plugins
claude plugin install level-design@gamedev-claude-plugins
claude plugin install multiplayer@gamedev-claude-plugins
claude plugin install technical-art@gamedev-claude-plugins
claude plugin install ai-systems@gamedev-claude-plugins
claude plugin install procedural@gamedev-claude-plugins
claude plugin install certification@gamedev-claude-plugins
claude plugin install user-research@gamedev-claude-plugins
claude plugin install social-systems@gamedev-claude-plugins
claude plugin install web-games@gamedev-claude-plugins
Plugins can be installed at three different scope levels:
| Scope | Flag | Location | Use Case |
|---|---|---|---|
| User | --scope user | ~/.claude/settings.json | Available in ALL projects |
| Project | --scope project | .claude/settings.json | Shared with team via git |
| Local | --scope local | ~/.claude.json | Current project only (default) |
To use plugins across all your projects, add --scope user:
# Add marketplace globally
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope user
# Install plugins globally
claude plugin install thinking@gamedev-claude-plugins --scope user
claude plugin install game-design@gamedev-claude-plugins --scope user
claude plugin install strategy@gamedev-claude-plugins --scope user
# ... etc
To share plugins with your team via git:
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope project
claude plugin install game-design@gamedev-claude-plugins --scope project
Note: If a plugin exists at multiple scopes, local overrides project, which overrides user.
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| game-design | Mechanics, systems, balance, player psychology | 7 | 6 |
| engineering | Architecture, performance, debugging, refactoring | 6 | 5 |
| art | Visual direction and asset planning | 2 | 2 |
| audio | Sound design and music | 2 | 2 |
| devops | CI/CD, builds, testing, deployment, infrastructure | 6 | 6 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| narrative | Dialogue, lore, quests, localization | 4 | 4 |
| level-design | Layout, pacing, encounters, environmental storytelling | 4 | 4 |
| multiplayer | Networking, backend, anti-cheat, server infrastructure | 5 | 5 |
| technical-art | Pipelines, animation, shaders, optimization | 4 | 4 |
| ai-systems | Behavior trees, NPC design, dynamic difficulty | 3 | 4 |
| procedural | PCG algorithms, constraints, seed systems | 3 | 4 |
| certification | Platform compliance, audits, submission | 3 | 3 |
| user-research | Playtesting, surveys, UX analysis | 3 | 3 |
| social-systems | Guilds, clans, social features | 2 | 2 |
| web-games | Browser games, WebGL, PWA, HTML5 | 6 | 5 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| ui-ux | Interface and onboarding | 2 | 2 |
| accessibility | Inclusive design for all players | 1 | 2 |
| juice | Game feel and polish | 1 | 2 |
| scope-guardian | Scope management and feature alignment | 1 | 2 |
Game feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
User research - playtesting, player surveys, behavioral analysis, and UX research
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin engineeringGame development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Universal software engineering methodology: systematic debugging, safe refactoring, code review, incident response, technical debt triage, and codebase comprehension. Language-agnostic foundations for professional engineering practice.
Comprehensive Software engineering agents specializing in professional spec- and test-driven development of artifacts.
Access thousands of AI prompts and skills directly in your AI coding assistant. Search prompts, discover skills, save your own, and improve prompts with AI.
Complete developer toolkit for Claude Code