By sponticelli
Game feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin juiceGame programming, architecture, performance, refactoring, and technical problem-solving
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
User research - playtesting, player surveys, behavioral analysis, and UX research
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
552 game sound effects for Claude Code — 63 packs: Warcraft, StarCraft, Batman, Matrix, DuckTales, Castlevania, Mega Man, Kirby, Indiana Jones & more!
AI guide for game development with JEngine Unity hot-update framework