Stats
Actions
Tags
From game-design
Analyze a game's core loop for clarity, engagement, and sustainability
How this command is triggered — by the user, by Claude, or both
Slash command
/game-design:loop-checkThe summary Claude sees in its command listing — used to decide when to auto-load this command
# Core Loop Analysis Evaluate a game's core loop for design health. ## Process 1. Identify the core loop from user description 2. Analyze each component 3. Assess loop sustainability 4. Provide improvement recommendations ## Output Format [Goal] → [Action] → [Reward] → [Investment] → (repeat) Apply immediately to user's description.
Evaluate a game's core loop for design health.
## Core Loop Analysis: [Game/Feature]
### The Loop
[Goal] → [Action] → [Reward] → [Investment] → (repeat)
### Component Health
#### Goal Clarity
**Rating:** [Strong/Adequate/Weak]
- Is the goal always visible? [Yes/No]
- Is it compelling? [Yes/Somewhat/No]
- Is it achievable? [Yes/Sometimes/Rarely]
**Notes:** [Specific observations]
#### Action Engagement
**Rating:** [Strong/Adequate/Weak]
- Is the action fun moment-to-moment? [Yes/No]
- Does skill matter? [Yes/Somewhat/No]
- Is feedback immediate? [Yes/Delayed/Missing]
**Notes:** [Specific observations]
#### Reward Satisfaction
**Rating:** [Strong/Adequate/Weak]
- Is reward tied to action? [Yes/Loosely/No]
- Is reward appropriately sized? [Yes/Over/Under]
- Is there variety? [Yes/Somewhat/No]
**Notes:** [Specific observations]
#### Investment Hook
**Rating:** [Strong/Adequate/Weak]
- Does player invest back into the loop? [Yes/Somewhat/No]
- Does investment create ownership? [Yes/Somewhat/No]
- Does investment improve future loops? [Yes/Somewhat/No]
**Notes:** [Specific observations]
### Loop Sustainability
**Repetition Tolerance:** [High/Medium/Low]
How many times can this loop repeat before fatigue?
**Variation Points:** [List]
Where does the loop vary to stay fresh?
**Exit Points:** [List]
Where can players naturally stop?
### Diagnosis
[Overall assessment of loop health]
### Recommendations
1. [Specific improvement]
2. [Specific improvement]
3. [Specific improvement]
Apply immediately to user's description.
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin game-design/game-feel-passReviews moment-to-moment feedback, response timing, and juice for core actions, producing a feedback stack review, juice budget, and tuning variable list.
/think-level-up-validationEvaluates a level-up flow for completeness and editability proof using a predefined skill. Checks automatic gains, player decisions, and recommit behavior, returning a verdict.