By sponticelli
Game accessibility - ensuring games are playable by everyone through visual, motor, cognitive, and auditory accommodations
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin accessibilityGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
Game programming, architecture, performance, refactoring, and technical problem-solving
Design multi-modal interactions that adapt to how people move, perceive, and communicate.
Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.
The game studio for the agent internet. Build, monetize, and ship browser games with one command. Phaser 2D, Three.js 3D, Play.fun monetization. Works with 40+ AI coding agents.
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 44-tool MCP bridge to the local desktop app.
Comprehensive game development learning system with 7 specialized agents, 21 in-depth skills, 4 slash commands, and automation hooks. Master game design, programming, graphics, audio, networking, tools, and publishing across Unity, Unreal Engine, and Godot.
Build s&box games by talking to Claude. Bundles the Claude Bridge MCP server, a screenshot-driven game-dev workflow skill, and an optional sbox-game-dev specialist agent. The s&box editor addon must be installed separately (see README).