By newtro
Generate modular dungeon rooms, assemble levels, apply lighting, and bake NavMesh from natural language
Combine room prefab modules into a complete dungeon level with connected doors, consistent lighting, and proper NavMesh.
Generate a modular dungeon room from a natural language description. Creates walls, floors, doors, props, colliders, triggers, and lighting using available asset packs.
Apply or adjust lighting and atmosphere to an existing scene. Supports dungeon moods like torch-lit, magical glow, ominous darkness.
A Claude Code plugin marketplace of AI-powered skills for Unity game development.
Build dungeon scenes, generate scripts, compose assets, run AI playtests, and direct an AI Dungeon Master โ all from natural language in VS Code.
# Add this marketplace to Claude Code
/plugin marketplace add newtro/UnityPlugin
# Install individual plugins
/plugin install unity-mcp-setup@loot-live-unity
/plugin install unity-scene-builder@loot-live-unity
/plugin install unity-script-gen@loot-live-unity
| Plugin | Description | Skills |
|---|---|---|
| unity-mcp-setup | Configure Unity MCP server + generate project CLAUDE.md | setup, init-project |
| unity-scene-builder | Generate dungeon rooms and assemble levels | create-room, assemble-dungeon, lighting-pass |
| unity-script-gen | Generate C# scripts from descriptions | create, refactor, debug |
| unity-asset-composer | Combine assets into composite GameObjects | compose |
| unity-architect | Architecture advisor and design debates | analyze, debate |
| unity-playtest | AI-driven playtesting | run |
| loot-live-dm | AI Dungeon Master framework | generate-level, generate-loot |
Developer (VS Code)
|
Claude Code (Opus 4.6)
| uses
This Plugin Marketplace
| provides
Skills (/create-room, /compose, /generate-level, etc.)
| interact via
Unity MCP Server (CoplayDev/unity-mcp)
| controls
Unity 6.3 LTS Editor
UnityPlugin/
โโโ .claude-plugin/
โ โโโ marketplace.json # Marketplace catalog
โโโ plugins/
โ โโโ unity-mcp-setup/ # MCP server configuration
โ โโโ unity-scene-builder/ # Scene creation skills
โ โโโ unity-script-gen/ # Script generation skills
โ โโโ unity-asset-composer/ # Asset composition skills
โ โโโ unity-architect/ # Architecture advisor
โ โโโ unity-playtest/ # AI playtesting
โ โโโ loot-live-dm/ # Dungeon Master framework
โโโ docs/
โ โโโ mcp-server-evaluation.md
โ โโโ CLAUDE.md.template # Unity project CLAUDE.md template
โโโ README.md
MIT
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npx claudepluginhub newtro/unityplugin --plugin unity-scene-builderGenerate production-quality C# MonoBehaviours, ScriptableObjects, and systems from natural language
AI architecture advisor and multi-agent design debate system for Unity projects
AI Dungeon Master framework โ level generation, loot systems, achievements, narrative arcs, and encounter direction powered by local LLMs
Configure and validate the Unity MCP server connection for Claude Code
AI-driven playtesting that navigates scenes, tests interactions, and reports issues
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Skills and agents for developing Unity projects with Claude Code โ maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Unity Editor automation plugin powered by the Unity Control Protocol base skill.