By newtro
Configure and validate the Unity MCP server connection for Claude Code
Generate a customized CLAUDE.md for a Unity project. Scans the project to detect installed Synty packs, render pipeline, and project structure, then creates a tailored CLAUDE.md.
Set up and validate the Unity MCP server connection. Checks Python/uv installation, starts the MCP server, and verifies communication with Unity Editor.
A Claude Code plugin marketplace of AI-powered skills for Unity game development.
Build dungeon scenes, generate scripts, compose assets, run AI playtests, and direct an AI Dungeon Master — all from natural language in VS Code.
# Add this marketplace to Claude Code
/plugin marketplace add newtro/UnityPlugin
# Install individual plugins
/plugin install unity-mcp-setup@loot-live-unity
/plugin install unity-scene-builder@loot-live-unity
/plugin install unity-script-gen@loot-live-unity
| Plugin | Description | Skills |
|---|---|---|
| unity-mcp-setup | Configure Unity MCP server + generate project CLAUDE.md | setup, init-project |
| unity-scene-builder | Generate dungeon rooms and assemble levels | create-room, assemble-dungeon, lighting-pass |
| unity-script-gen | Generate C# scripts from descriptions | create, refactor, debug |
| unity-asset-composer | Combine assets into composite GameObjects | compose |
| unity-architect | Architecture advisor and design debates | analyze, debate |
| unity-playtest | AI-driven playtesting | run |
| loot-live-dm | AI Dungeon Master framework | generate-level, generate-loot |
Developer (VS Code)
|
Claude Code (Opus 4.6)
| uses
This Plugin Marketplace
| provides
Skills (/create-room, /compose, /generate-level, etc.)
| interact via
Unity MCP Server (CoplayDev/unity-mcp)
| controls
Unity 6.3 LTS Editor
UnityPlugin/
├── .claude-plugin/
│ └── marketplace.json # Marketplace catalog
├── plugins/
│ ├── unity-mcp-setup/ # MCP server configuration
│ ├── unity-scene-builder/ # Scene creation skills
│ ├── unity-script-gen/ # Script generation skills
│ ├── unity-asset-composer/ # Asset composition skills
│ ├── unity-architect/ # Architecture advisor
│ ├── unity-playtest/ # AI playtesting
│ └── loot-live-dm/ # Dungeon Master framework
├── docs/
│ ├── mcp-server-evaluation.md
│ └── CLAUDE.md.template # Unity project CLAUDE.md template
└── README.md
MIT
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npx claudepluginhub newtro/unityplugin --plugin unity-mcp-setupGenerate production-quality C# MonoBehaviours, ScriptableObjects, and systems from natural language
Generate modular dungeon rooms, assemble levels, apply lighting, and bake NavMesh from natural language
AI architecture advisor and multi-agent design debate system for Unity projects
AI Dungeon Master framework — level generation, loot systems, achievements, narrative arcs, and encounter direction powered by local LLMs
AI-driven playtesting that navigates scenes, tests interactions, and reports issues
Unity Editor automation plugin powered by the Unity Control Protocol base skill.
Claude Code plugin to integrate unity-cli into Unity development workflows
Commands for game development workflows
Skills and agents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.