From unity-mcp-setup
Generate a customized CLAUDE.md for a Unity project. Scans the project to detect installed Synty packs, render pipeline, and project structure, then creates a tailored CLAUDE.md.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-mcp-setup:init-projectThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Generate a CLAUDE.md file for the Unity project at: $ARGUMENTS
Generate a CLAUDE.md file for the Unity project at: $ARGUMENTS
Detect project configuration:
ProjectSettings/ProjectVersion.txt for Unity versionProjectSettings/ProjectSettings.asset for company name, product name, scripting backendPackages/manifest.json for installed packages (URP, Input System, etc.)ProjectSettings/GraphicsSettings.assetScan for asset packs:
Assets/Polygon* folders (Synty POLYGON packs)Assets/Simple* folders (Synty SIMPLE packs)Scan project structure:
.asmdef)Generate CLAUDE.md:
docs/CLAUDE.md.template in this plugin<!-- CUSTOMIZE --> sections with detected valuesCLAUDE.mdReport what was generated and suggest manual customizations the user should make
npx claudepluginhub newtro/unityplugin --plugin unity-mcp-setupGenerates customized CLAUDE.md template by detecting project language, framework, package manager, tests, and configs from files like package.json, requirements.txt. Includes tech stack, dev commands, structure, conventions.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS. Use when scanning project structure, explaining Unity systems, or updating docs after changes.
Generates or updates CLAUDE.md context files from a codebase scan, producing focused files under 100 lines with build commands, conventions, and gotchas. Supports create, update, and audit modes.