From unity-mcp-setup
Set up and validate the Unity MCP server connection. Checks Python/uv installation, starts the MCP server, and verifies communication with Unity Editor.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-mcp-setup:setupThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Help the user set up the CoplayDev/unity-mcp server for their Unity project.
Help the user set up the CoplayDev/unity-mcp server for their Unity project.
uvx --from mcpforunityserver mcp-for-unity if not already installedIf the connection fails:
npx claudepluginhub newtro/unityplugin --plugin unity-mcp-setupControls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.
Checks and configures MCP servers in .mcp.json for project integration. Use for setup, status checks, adding core servers like context7 and sequential-thinking, or specific ones like playwright.
Configures MCP servers for Claude Code at project or user scope with best practices to prevent context pollution. Checks status, adds/removes servers via .mcp.json or ~/.claude.json.