By davepoon
Set up production-ready Unity projects in one slash command, creating industry-standard folder structures, installing URP and Input System packages, applying optimized settings, adding core C# scripts and editor tools, plus Git configuration.
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npx claudepluginhub davepoon/buildwithclaude --plugin commands-game-developmentCommands for team workflows, PR reviews, and collaboration
General-purpose utility commands
Commands for integrating with external services and syncing data
Expert agents for specific programming languages (Python, Go, Rust, etc.)
Expert agents for cryptocurrency trading, DeFi strategies, and market analysis
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Game development with Unity, Godot, and Minecraft Bukkit plugin development
Complete collection of 174 slash commands across 22 categories
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
A game development scaffold for Claude Code with layered rules, specialized agents, reusable skills, workflow commands, contexts, hooks, and engine-isolated packs for Unity, Unreal, and Godot.
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.