Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Plugins listed here are tagged for this technology stack and auto-indexed from public GitHub repositories.
Claude Code plugins tagged for Unity development. Browse commands, agents, skills, and more.
Generate algorithmic art manifestos as p5.js sketches, build Godot 4 games with GDScript patterns, develop Unity games with optimized C# and URP/HDRP pipelines, and apply 2D/3D game development and design principles for indie game prototyping.
Delegate specialized coding tasks to domain-expert subagents for building blockchain DApps and smart contracts, secure fintech payment systems with compliance, Unity-based games with multiplayer networking, scalable IoT edge solutions, native/cross-platform mobile apps, API documentation, quant trading models, and risk management frameworks.
Set up production-ready Unity projects in one slash command, creating industry-standard folder structures, installing URP and Input System packages, applying optimized settings, adding core C# scripts and editor tools, plus Git configuration.
A scaffolded game development workflow for Claude Code that enforces production-quality conventions across art, audio, design, code, and release pipelines for Unity, Unreal, Godot, and web projects. Provides layered rules, specialized agents, and reusable skills to keep asset pipelines consistent, performance budgets tracked, and builds release-ready without per-asset fixes.
Develop, debug, and deploy Meta Quest and Horizon OS apps with AI-assisted workflows for project scaffolding, Unity/WebXR development, performance profiling, SDK integration, and store submission.
Enforce safety guardrails for AI-assisted development: validate git commits, separate environments, prevent scope creep, halt on repeated failures, and apply safety laws to prevent bugs and security issues.
Orchestrates an AI-driven game development pipeline: task analysis, specification generation, code implementation, Unity scene editing, and structured review with automated context gathering and agent delegation.
Automate Substance 3D Painter workflows to create PBR materials, generate export presets, batch export textures, and optimize for web engines like Three.js and React Three Fiber or games like Unity and Unreal using interactive Python scripts and specialist guidance.
Automate Unity editor workflows — building, debugging, profiling, asset management, UI testing, and scene construction — entirely from the command line via the unity-cli tool, without leaving Claude Code.
Automate end-to-end 3D authoring and motion graphics pipelines: batch export/optimize Blender models to web glTF, build interactive Spline/Rive animations for React/mobile, generate web PBR textures from Substance 3D, via Python commands and specialist agents for seamless web integration.
Develop mini-apps for Toss (Apps in Toss) using WebView with Vite+React+TypeScript, React Native via Granite framework, Unity WebGL, or Cocos Creator. Integrate Toss OAuth2 login, Toss Pay mTLS payments, push notifications, and ads.
Automate Unity Editor tasks from the terminal — control scenes, assets, builds, tests, and profiling via a WebSocket/JSON-RPC bridge with the `ucp` CLI.
Audit iOS/iPadOS/macOS app projects against Apple's App Store Review Guidelines before submission to catch potential rejections early. Supports native Swift/ObjC, Flutter, React Native, Expo, Kotlin Multiplatform, .NET MAUI, Cordova/Ionic, and Unity projects.
Run structured AI-driven agile development workflows using 100+ skills and 22 agents: initialize projects, create PRDs/epics/stories/GDDs, implement code with tests via engineer/QA agents, sprint planning/status/retrospectives, architecture/design, and reviews for software or games.
Control Agisoft Metashape photogrammetry workflows from an AI assistant — set up projects, run alignment and dense reconstruction, generate DEMs/orthos/tiled models, diagnose quality issues, and export terrain to game engines.
Orchestrate a complete game development lifecycle for Unity, Godot, Unreal, and S&box — from decomposing high-level visions into executable epics, through iterative design and code reviews (Claude, Codex CLI), to automated compilation, test execution, and structured PR packaging with architecture diagrams and commit timelines.
Integrate Playgama Bridge SDK into Unity C# WebGL games to publish across 20+ platforms, unlocking ads, in-app purchases, leaderboards, and social features without custom platform code.
Develop optimized Unity games by implementing UniTask async patterns, DOTS ECS architecture, reactive extensions for UI and events, GC-free object pooling, multiplayer networking with Netcode or Mirror, responsive UGUI/UI Toolkit interfaces, iOS/Android mobile builds, VContainer dependency injection, performance profiling, and Test Framework automation.
Write modern C# with async/await patterns, CancellationToken handling, and POCU-based code style enforced through automated formatting hooks. Generate XML documentation with Korean/English support and delegate refactoring to a C# expert agent for SOLID principles, performance optimization, and enterprise patterns.
Manage Unity game development projects through Claude Code, including project management, asset access, C# scripting, and build operations, with background monitoring of Claude's actions via a Node.js observer script.
Integrates Unity game engine project management, asset access, C# scripting, and build operations into Claude Code, with a Node.js observer for logging actions after each tool use.