By newtro
AI Dungeon Master framework — level generation, loot systems, achievements, narrative arcs, and encounter direction powered by local LLMs
Generate dungeon level parameters using the AI Dungeon Master — room count, types, connections, difficulty curve, loot tables, and encounter placement.
Generate items with names, stats, rarity, and flavor text using the Living Loot Economy system.
A Claude Code plugin marketplace of AI-powered skills for Unity game development.
Build dungeon scenes, generate scripts, compose assets, run AI playtests, and direct an AI Dungeon Master — all from natural language in VS Code.
# Add this marketplace to Claude Code
/plugin marketplace add newtro/UnityPlugin
# Install individual plugins
/plugin install unity-mcp-setup@loot-live-unity
/plugin install unity-scene-builder@loot-live-unity
/plugin install unity-script-gen@loot-live-unity
| Plugin | Description | Skills |
|---|---|---|
| unity-mcp-setup | Configure Unity MCP server + generate project CLAUDE.md | setup, init-project |
| unity-scene-builder | Generate dungeon rooms and assemble levels | create-room, assemble-dungeon, lighting-pass |
| unity-script-gen | Generate C# scripts from descriptions | create, refactor, debug |
| unity-asset-composer | Combine assets into composite GameObjects | compose |
| unity-architect | Architecture advisor and design debates | analyze, debate |
| unity-playtest | AI-driven playtesting | run |
| loot-live-dm | AI Dungeon Master framework | generate-level, generate-loot |
Developer (VS Code)
|
Claude Code (Opus 4.6)
| uses
This Plugin Marketplace
| provides
Skills (/create-room, /compose, /generate-level, etc.)
| interact via
Unity MCP Server (CoplayDev/unity-mcp)
| controls
Unity 6.3 LTS Editor
UnityPlugin/
├── .claude-plugin/
│ └── marketplace.json # Marketplace catalog
├── plugins/
│ ├── unity-mcp-setup/ # MCP server configuration
│ ├── unity-scene-builder/ # Scene creation skills
│ ├── unity-script-gen/ # Script generation skills
│ ├── unity-asset-composer/ # Asset composition skills
│ ├── unity-architect/ # Architecture advisor
│ ├── unity-playtest/ # AI playtesting
│ └── loot-live-dm/ # Dungeon Master framework
├── docs/
│ ├── mcp-server-evaluation.md
│ └── CLAUDE.md.template # Unity project CLAUDE.md template
└── README.md
MIT
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npx claudepluginhub newtro/unityplugin --plugin loot-live-dmGenerate production-quality C# MonoBehaviours, ScriptableObjects, and systems from natural language
Generate modular dungeon rooms, assemble levels, apply lighting, and bake NavMesh from natural language
AI architecture advisor and multi-agent design debate system for Unity projects
Configure and validate the Unity MCP server connection for Claude Code
AI-driven playtesting that navigates scenes, tests interactions, and reports issues
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