From loot-live-dm
Generate dungeon level parameters using the AI Dungeon Master — room count, types, connections, difficulty curve, loot tables, and encounter placement.
How this skill is triggered — by the user, by Claude, or both
Slash command
/loot-live-dm:generate-levelThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Generate a dungeon level via the AI Dungeon Master: $ARGUMENTS
Generate a dungeon level via the AI Dungeon Master: $ARGUMENTS
{
"floor": 3,
"theme": "fire",
"rooms": [
{
"id": "room_1",
"type": "combat",
"size": "medium",
"enemies": [...],
"loot": [...],
"connections": ["room_2"]
}
],
"boss": { ... },
"narrative": { ... }
}
npx claudepluginhub newtro/unityplugin --plugin loot-live-dmDesigns a single game level with layout, pacing, encounters, secrets, and reward gating. Outputs a level design doc and node-tree skeleton for scene creation.
Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.
Shapes level flow, pacing, navigation, encounter staging, and spatial teaching. Use when building levels, missions, dungeons, or traversal spaces, or when players get lost.