From loot-live-dm
Generate items with names, stats, rarity, and flavor text using the Living Loot Economy system.
How this skill is triggered — by the user, by Claude, or both
Slash command
/loot-live-dm:generate-lootThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Generate loot items: $ARGUMENTS
Generate loot items: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin loot-live-dmAudits treasure and magic item placement across campaign modules and character inventories to flag wealth imbalances, rarity mismatches, and loot gaps.
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics. Ethical monetization that respects players.
Creates .randsum.json specs that declaratively define TTRPG dice mechanics via a Dice → Modify → Resolve → Outcome pipeline. Use when designing custom game systems or translating tabletop rules into typed roll functions.