From unity-scene-builder
Apply or adjust lighting and atmosphere to an existing scene. Supports dungeon moods like torch-lit, magical glow, ominous darkness.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-scene-builder:lighting-passThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply lighting and atmosphere to the current scene based on: $ARGUMENTS
Apply lighting and atmosphere to the current scene based on: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin unity-scene-builderSets up 3D scene lighting and environment: directional/omni/spot lights, WorldEnvironment, sky, and shadows. Uses Godot 4.5 conventions and Summer Engine tools.
Covers Three.js lighting types (Ambient, Hemisphere, Directional, Point, Spot, RectArea), shadow configuration, environment lighting, and performance optimization for scene readability and realism.
Designs a cinematographic lighting plan for narrative film scenes — three-point architecture, motivated light sources, hard/soft quality for emotional intent, and a lighting plot for the gaffer.