From grimoire
Designs a cinematographic lighting plan for narrative film scenes — three-point architecture, motivated light sources, hard/soft quality for emotional intent, and a lighting plot for the gaffer.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:design-scene-lighting-planThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Design a cinematographic lighting plan by identifying the key light source, establishing three-point architecture, selecting hard vs. soft quality for emotional intent, and producing a lighting plot that enables the gaffer to execute the vision efficiently.
Design a cinematographic lighting plan by identifying the key light source, establishing three-point architecture, selecting hard vs. soft quality for emotional intent, and producing a lighting plot that enables the gaffer to execute the vision efficiently.
Adopted by: The American Society of Cinematographers (ASC) Manual is the industry reference for all professional cinematography. Lighting design is always planned by the Director of Photography (DP) in pre-production before any equipment is loaded. Major films (feature, episodic, and commercial) use formal lighting plots as communication tools between the DP and the gaffer. Every professional cinematography program (AFI, NYU Tisch, USC) requires lighting design as a core skill. Impact: Improvised lighting on set costs time (renting generators, repositioning lights without a plan), money (over-equipped trucks), and quality (clashing light sources, inconsistent color temperature). A 30-minute pre-production lighting plan reduces on-set lighting setup from 3 hours to 45 minutes. Beyond efficiency, lighting plan documents the DP's intent — emotion, time-of-day, quality — which must match the director's vision before cameras roll.
Before selecting any light source:
Reference: identify a visual reference from films, paintings, or photographs that conveys the desired mood — a specific Roger Deakins frame, a Caravaggio painting, a Gregory Crewdson photograph. This reference anchors conversations with the director and gaffer.
Every artificial light in a narrative scene should appear to come from a believable source within the story world (the "motivated source"):
Motivated lighting is more believable than unmotivated lighting — it maintains the fiction of the story world. Even if the practical source isn't bright enough to actually light the scene (a candle cannot light a wide shot), the motivated source tells the audience where the light comes from.
The classic three-point system structures the light on the subject:
Key light (primary):
Fill light (secondary):
Rim/back light (separation light):
Hard light (small source relative to distance — sun, Fresnel, HMI without diffusion):
Soft light (large source relative to subject — diffused LED panel, large softbox, bounced light):
Modify hardness:
Match or deliberately mismatch color temperatures for effect:
Gel conventions:
A lighting plot is a top-down diagram of the set showing:
Practical output: a hand-drawn or digital (Vectorworks, Photoshop) overhead sketch with a legend. Even a rough sketch communicates faster than verbal description when setting up lighting with a crew.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireSets up key, fill, and rim lights for portraits, interviews, products, or video subjects. Specifies positions, ratios, and intensities for dimensional and separated results.
Generates film-grammar-aware Midjourney prompts from scene descriptions, specifying shot type, lens, lighting, color grade, and mood. Use for cinematic reference images, mood boards, or art direction.
Provides guidance on shot composition, album narrative structure, and brand photography direction for planning shoots and creating shot lists.