From unity-scene-builder
Generate a modular dungeon room from a natural language description. Creates walls, floors, doors, props, colliders, triggers, and lighting using available asset packs.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-scene-builder:create-roomThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Create a modular dungeon room based on the user's description: $ARGUMENTS
Create a modular dungeon room based on the user's description: $ARGUMENTS
Search the asset database using keywords from the description. Try multiple search terms:
npx claudepluginhub newtro/unityplugin --plugin unity-scene-builderGenerates a unified modular environment kit (walls, floors, doors, pillars, arches) using a style-anchor pattern so all pieces share visual consistency. Useful when building level tilesets.
Generates Dungeondraft battle maps with procedural terrain, rectangular rooms, corridors, and polygon layouts from scene descriptions via YAML configs.
Constructs Godot scenes from patterns like platformer characters, top-down chars, UI screens, projectiles, pickups, tilemaps with required companion nodes (e.g., CollisionShape2D).