From unity-scene-builder
Combine room prefab modules into a complete dungeon level with connected doors, consistent lighting, and proper NavMesh.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-scene-builder:assemble-dungeonThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Assemble a complete dungeon from room modules based on: $ARGUMENTS
Assemble a complete dungeon from room modules based on: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin unity-scene-builderGenerates a unified modular environment kit (walls, floors, doors, pillars, arches) using a style-anchor pattern so all pieces share visual consistency. Useful when building level tilesets.
Generates Dungeondraft battle maps with procedural terrain, rectangular rooms, corridors, and polygon layouts from scene descriptions via YAML configs.
Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.