By sponticelli
Technical art - pipelines, animation systems, asset optimization, and shader development
Generate an animation system and state machine design
Generate an art production pipeline specification
Generate an asset optimization analysis and recommendations
Generate a shader/material direction document
Designs rigs, state machines, blend trees, and animation systems. Use when planning animation pipelines, character rigs, or gameplay animation.
Optimizes models, textures, LODs for performance. Use when reducing asset costs, improving load times, or meeting memory budgets.
Plans DCC-to-engine workflows and automation for art production. Use when designing art pipelines, asset import systems, or production automation.
Plans materials, shaders, and rendering techniques. Use when designing shader systems, material workflows, or visual effects implementation.
Uses power tools
Uses Bash, Write, or Edit tools
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A comprehensive plugin marketplace for AI-augmented game development. These plugins provide specialized agents and commands for every discipline in game creation, from ideation to launch.
claude plugin marketplace add sponticelli/gamedev-claude-plugins
# Install all plugins
claude plugin install thinking@gamedev-claude-plugins
claude plugin install game-design@gamedev-claude-plugins
claude plugin install engineering@gamedev-claude-plugins
claude plugin install devops@gamedev-claude-plugins
claude plugin install ui-ux@gamedev-claude-plugins
claude plugin install art@gamedev-claude-plugins
claude plugin install audio@gamedev-claude-plugins
claude plugin install product@gamedev-claude-plugins
claude plugin install marketing@gamedev-claude-plugins
claude plugin install operations@gamedev-claude-plugins
claude plugin install strategy@gamedev-claude-plugins
claude plugin install scope-guardian@gamedev-claude-plugins
claude plugin install juice@gamedev-claude-plugins
claude plugin install accessibility@gamedev-claude-plugins
claude plugin install narrative@gamedev-claude-plugins
claude plugin install level-design@gamedev-claude-plugins
claude plugin install multiplayer@gamedev-claude-plugins
claude plugin install technical-art@gamedev-claude-plugins
claude plugin install ai-systems@gamedev-claude-plugins
claude plugin install procedural@gamedev-claude-plugins
claude plugin install certification@gamedev-claude-plugins
claude plugin install user-research@gamedev-claude-plugins
claude plugin install social-systems@gamedev-claude-plugins
claude plugin install web-games@gamedev-claude-plugins
Plugins can be installed at three different scope levels:
| Scope | Flag | Location | Use Case |
|---|---|---|---|
| User | --scope user | ~/.claude/settings.json | Available in ALL projects |
| Project | --scope project | .claude/settings.json | Shared with team via git |
| Local | --scope local | ~/.claude.json | Current project only (default) |
To use plugins across all your projects, add --scope user:
# Add marketplace globally
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope user
# Install plugins globally
claude plugin install thinking@gamedev-claude-plugins --scope user
claude plugin install game-design@gamedev-claude-plugins --scope user
claude plugin install strategy@gamedev-claude-plugins --scope user
# ... etc
To share plugins with your team via git:
claude plugin marketplace add sponticelli/gamedev-claude-plugins --scope project
claude plugin install game-design@gamedev-claude-plugins --scope project
Note: If a plugin exists at multiple scopes, local overrides project, which overrides user.
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| game-design | Mechanics, systems, balance, player psychology | 7 | 6 |
| engineering | Architecture, performance, debugging, refactoring | 6 | 5 |
| art | Visual direction and asset planning | 2 | 2 |
| audio | Sound design and music | 2 | 2 |
| devops | CI/CD, builds, testing, deployment, infrastructure | 6 | 6 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| narrative | Dialogue, lore, quests, localization | 4 | 4 |
| level-design | Layout, pacing, encounters, environmental storytelling | 4 | 4 |
| multiplayer | Networking, backend, anti-cheat, server infrastructure | 5 | 5 |
| technical-art | Pipelines, animation, shaders, optimization | 4 | 4 |
| ai-systems | Behavior trees, NPC design, dynamic difficulty | 3 | 4 |
| procedural | PCG algorithms, constraints, seed systems | 3 | 4 |
| certification | Platform compliance, audits, submission | 3 | 3 |
| user-research | Playtesting, surveys, UX analysis | 3 | 3 |
| social-systems | Guilds, clans, social features | 2 | 2 |
| web-games | Browser games, WebGL, PWA, HTML5 | 6 | 5 |
| Plugin | Focus | Agents | Commands |
|---|---|---|---|
| ui-ux | Interface and onboarding | 2 | 2 |
| accessibility | Inclusive design for all players | 1 | 2 |
| juice | Game feel and polish | 1 | 2 |
| scope-guardian | Scope management and feature alignment | 1 | 2 |
npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin technical-artGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
Live operations, analytics, monetization, player support, events, retention, and post-launch management
Procedural content generation - PCG systems, algorithms, constraints, and emergent content
Business strategy, market analysis, competitive positioning, and strategic planning for any venture
Game programming, architecture, performance, refactoring, and technical problem-solving
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Graphics engineering agents providing expertise in GPU programming, shaders, and rendering
Blender automation toolkit with CLI for geometry, materials, modifiers, collections, animation retargeting, and WebSocket-based real-time control
Editorial "Indie Game Dev" bundle for Claude Code from Antigravity Awesome Skills.
Comprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
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