By sponticelli
Social systems - guilds, clans, in-game social features, and community mechanics
Designs clan/guild systems and group mechanics. Use when creating guild features, clan structures, group progression, or cooperative mechanics.
Plans in-game social features, communication, and sharing. Use when designing friend systems, social feeds, sharing features, or player interaction mechanics.
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin social-systemsGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
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