By sponticelli
Game AI - behavior trees, NPC systems, dynamic difficulty, and intelligent agent design
Designs NPC behavior trees, state machines, and AI patterns. Use when creating enemy AI, companion behavior, or NPC decision systems.
Designs dynamic difficulty adjustment systems. Use when planning adaptive challenge, player skill matching, or automatic difficulty tuning.
Creates NPC personality, dialogue variance, and behavioral quirks. Use when designing memorable NPCs, companion characters, or recurring characters.
Uses power tools
Uses Bash, Write, or Edit tools
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npx claudepluginhub sponticelli/gamedev-claude-plugins --plugin ai-systemsGame feel and polish - screen shake, particles, animation easing, audio feedback, and the secret sauce that makes games satisfying
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