From claudecode-sounds
Sets the active soundpack for Claude Code by listing available packs if unspecified, validating user choice via Bash CLI, applying the change, and confirming with a sound.
How this skill is triggered — by the user, by Claude, or both
Slash command
/claudecode-sounds:soundpack-setThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use the plugin wrapper at `${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh`. It resolves the installed plugin path automatically, so it works after marketplace or manual installation without relying on `CLAUDE_PLUGIN_ROOT`.
Use the plugin wrapper at ${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh. It resolves the installed plugin path automatically, so it works after marketplace or manual installation without relying on CLAUDE_PLUGIN_ROOT.
bash "${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh" soundpack list
Then ask the user to choose one of the returned pack names.soundpack list command.bash "${CLAUDE_SKILL_DIR}/../../scripts/run-cli.sh" soundpack set "<soundpack-name>"
npx claudepluginhub newink/codingagents --plugin claudecode-soundsManages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Manage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
Launches a browser-based GUI configurator to assign Zelda sound effects to Claude Code hook events for 9 semantic moments. Previews sounds and saves overrides instantly.