From game-sounds
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-sounds:game-soundsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Manage your game sound effects for Claude Code.
Manage your game sound effects for Claude Code.
When the user invokes /game-sounds, parse their arguments and execute the appropriate action:
/game-sounds — Show current config (active pack, volume, rotation, enabled events)/game-sounds volume <0.0-1.0> — Set volume level/game-sounds pack <name> — Switch active sound pack (clears rotation)/game-sounds list — List available sound packs and their sounds/game-sounds rotation add <pack> — Add a pack to the session rotation list/game-sounds rotation remove <pack> — Remove a pack from the rotation list/game-sounds rotation — Show the current rotation list/game-sounds rotation clear — Clear rotation (reverts to single active_pack)/game-sounds toggle <event> — Enable/disable a specific event category/game-sounds test [category] — Play a test sound from the given category (default: session-start)Read and modify the config file at $CLAUDE_PLUGIN_ROOT/config.json.
For volume: Update the volume field (float 0.0 to 1.0).
For pack: Update active_pack field and set pack_rotation to []. Verify the pack directory exists in $CLAUDE_PLUGIN_ROOT/sounds/.
For rotation add: Append pack name to the pack_rotation array (if not already present). Verify the pack exists.
For rotation remove: Remove pack name from the pack_rotation array.
For rotation clear: Set pack_rotation to [].
For rotation (no subcommand): Display the current pack_rotation list.
For toggle: Flip the boolean in enabled_events.<event>.
For test: Run bash $CLAUDE_PLUGIN_ROOT/scripts/play-sound.sh <category>.
For list: Scan $CLAUDE_PLUGIN_ROOT/sounds/ directories and list packs with file counts.
When pack_rotation is non-empty, each new Claude Code session randomly picks one pack from the list for the entire session. Use the Bash tool to read/write config.json and the Read tool to display current settings.
Status: "🎮 Game Sounds: Warcraft pack, volume 0.5, rotation: [mario, zelda, starcraft]" Volume change: "🔊 Volume set to 0.3" Pack switch: "⚔️ Switched to starcraft pack (rotation cleared)" Rotation add: "🎲 Added mario to rotation (now: mario, zelda)" Rotation remove: "🎲 Removed mario from rotation (now: zelda)"
npx claudepluginhub citedy/claude-plugins --plugin game-soundsManage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
Launches a browser-based GUI configurator to assign Zelda sound effects to Claude Code hook events for 9 semantic moments. Previews sounds and saves overrides instantly.
Adds synthesized background music and sound effects to browser games using Web Audio API. Implements looping BGM sequencer and one-shot SFX with zero dependencies or audio files.