From sounds
Manage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
How this skill is triggered — by the user, by Claude, or both
Slash command
/sounds:soundsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Resolve the plugin root first (use the latest installed version):
Resolve the plugin root first (use the latest installed version):
ROOT=$(ls -d "$HOME/.claude/plugins/cache/lodev09/sounds"/*/ 2>/dev/null | sort -V | tail -1)
Pass user arguments directly to the CLI script. Do NOT interpret or reimplement the commands.
/sounds status → bash "$ROOT/scripts/claude-sounds.sh" status/sounds volume 0.5 → bash "$ROOT/scripts/claude-sounds.sh" volume 0.5/sounds enable peon → bash "$ROOT/scripts/claude-sounds.sh" enable peon/sounds)The interactive select requires a TTY. Instead, use native Claude user input:
bash "$ROOT/scripts/claude-sounds.sh" sounds to get available packs and their enabled stateenable / disable commands based on user selectionnpx claudepluginhub lodev09/claude-soundsManages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Manages echook audio notifications for Claude Code, Cursor, and Codex: installs, configures, snoozes, mutes, tests, troubleshoots, and monitors context window usage.
Enables voice conversations with Claude Code using speech-to-text and text-to-speech. Includes setup, diagnostics, and MCP-based voice interaction.