From zelda-sounds
Launches a browser-based GUI configurator to assign Zelda sound effects to Claude Code hook events for 9 semantic moments. Previews sounds and saves overrides instantly.
How this skill is triggered — by the user, by Claude, or both
Slash command
/zelda-sounds:configure-zelda-soundsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Launch the Zelda Sounds configurator — a GUI that opens in your browser to let you assign sound effects to Claude Code events.
Launch the Zelda Sounds configurator — a GUI that opens in your browser to let you assign sound effects to Claude Code events.
First, rebuild the configurator bundle to ensure it's up to date:
cd "${CLAUDE_PLUGIN_ROOT}/configurator" && npm install --silent && npm run build --silent
Then run the configurator in the background with PORT=0 so it picks a free port automatically:
PORT=0 node "${CLAUDE_PLUGIN_ROOT}/configurator.mjs"
The server prints http://localhost:<port> to stdout. Tell the user the URL so they can open it.
The configurator will:
npx claudepluginhub wezzard/skills --plugin zelda-soundsManage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Adds synthesized background music and sound effects to browser games using Web Audio API. Implements looping BGM sequencer and one-shot SFX with zero dependencies or audio files.