From rts-sounds
View or edit Claude's RTS sound settings: volume (0-1), packs (mixed/peon/scv/trek), headphones-only, macOS audio routing, and event toggles (ready/yes/what/complete/error).
How this skill is triggered — by the user, by Claude, or both
Slash command
/rts-sounds:configThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Config file: `~/.claude/rts-sounds.json`
Config file: ~/.claude/rts-sounds.json
Read ~/.claude/rts-sounds.json using the Read tool. If the file doesn't exist, report defaults:
~/.claude/rts-sounds.json (or create it with defaults if missing)0.5mixed, peon, scv, trek): Which sound universe to use. mixed picks randomly from all.ready — session startyes — prompt submittedwhat — notificationcomplete — task doneerror — tool failure{
"volume": 0.7,
"pack": "mixed",
"headphones_only": false,
"use_sound_effects_device": false,
"categories": {
"ready": true,
"yes": true,
"what": true,
"complete": true,
"error": true
}
}
Changes take effect immediately — no restart needed.
npx claudepluginhub boldflight/claude-code-rts-sounds --plugin rts-soundsManage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Launches a browser-based GUI configurator to assign Zelda sound effects to Claude Code hook events for 9 semantic moments. Previews sounds and saves overrides instantly.