Defines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-blueprint-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use Blueprints for iteration and authored behavior without letting graph sprawl become hidden architecture.
Use Blueprints for iteration and authored behavior without letting graph sprawl become hidden architecture.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeApplies C++ standards tailored to Unreal Engine's lifecycle, reflection, modules, and gameplay framework. Useful for writing or reviewing Unreal C++ code.
Guides Unreal Engine 5.x C++ development with best practices for UObject hygiene, garbage collection, reflection, performance optimization, naming conventions, and component patterns.
Inspects and analyzes Unreal Engine blueprint exports, bytecode, and graph data using the BPX blueprint command. Useful for reverse-engineering, debugging, and understanding blueprint logic.