From openbpx
Inspects and analyzes Unreal Engine blueprint exports, bytecode, and graph data using the BPX blueprint command. Useful for reverse-engineering, debugging, and understanding blueprint logic.
How this skill is triggered — by the user, by Claude, or both
Slash command
/openbpx:bpx-blueprintThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md).
PREREQUISITE: Read bpx-shared.
bpx blueprint info <file.uasset> [--export <n>]
bpx blueprint bytecode <file.uasset> --export <n> [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint disasm <file.uasset> --export <n> [--format json|toml|text] [--analysis] [--entrypoint <vm>] [--max-steps <n>] [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint trace <file.uasset> --from <Node|Node.Pin> [--to-node <token>] [--to-function <token>] [--max-depth <n>]
bpx blueprint call-args <file.uasset> --member <token> [--class <token>] [--all-pins] [--include-exec]
bpx blueprint refs <file.uasset> --soft-path <path> [--class <token>] [--include-routes] [--max-routes <n>] [--max-depth <n>]
bpx blueprint search <file.uasset> [--class <token>] [--member <token>] [--name <token>] [--show <fields>] [--limit <n>]
bpx blueprint infer-pack <file.uasset> --export <n> [--entrypoint <vm>] [--max-steps <n>] [--out <dir>] [--range-source auto|export-map|ustruct-script|serial-full] [--strict-range] [--diagnostics]
bpx blueprint scan-functions <directory> --recursive [--name-like <regex>] [--aggregate]
info: summarizes blueprint/function exports.bytecode: extracts selected bytecode range as base64.disasm: disassembles bytecode (json|toml|text, optional analysis).trace: traces an execution path between nodes.call-args: inspects call-node argument pins/defaults.refs: reverse-searches soft-path usage on node pins.search: token-searches nodes/pins in one blueprint package.scan-functions: aggregates function names across a directory.infer-pack: emits CFG/callsite/def-use inference artifacts.bytecode/disasm support range selection (auto|export-map|ustruct-script|serial-full).| Command | Use when | Notable defaults |
|---|---|---|
info | summarizes blueprint/function exports. | Read-only path; safe for discovery. |
bytecode | extracts selected bytecode range as base64. | Check bpx help for exact required flags. |
disasm | disassembles bytecode (json|toml|text, optional analysis). | Check bpx help for exact required flags. |
trace | traces an execution path between nodes. | Check bpx help for exact required flags. |
call-args | inspects call-node argument pins/defaults. | Check bpx help for exact required flags. |
refs | reverse-searches soft-path usage on node pins. | Check bpx help for exact required flags. |
search | token-searches nodes/pins in one blueprint package. | Check bpx help for exact required flags. |
infer-pack | emits CFG/callsite/def-use inference artifacts. | Check bpx help for exact required flags. |
scan-functions | aggregates function names across a directory. | Check bpx help for exact required flags. |
bpx blueprint info to identify candidate exports and confirm whether you are dealing with a Blueprint asset, a WidgetBlueprint, or a generated class payload.search to narrow by member, node, or symbol name before moving to heavier analysis commands.trace and call-args when you already know the node or function you care about and want a focused dependency path.disasm or bytecode only after you have identified the target export and execution slice; they are best for instruction-level inspection, not broad discovery.refs when you need reverse lookup from a soft object path back to the Blueprint nodes/pins that mention it.bpx blueprint info ./Content/BP_Player.uasset
bpx blueprint search ./Content/BP_Player.uasset --member ApplyDamage --show name,class,member
bpx blueprint trace ./Content/BP_Player.uasset --from K2Node_CallFunction_12 --max-depth 6
bpx blueprint call-args ./Content/BP_Player.uasset --member ApplyDamage --all-pins
bpx blueprint disasm ./Content/BP_Player.uasset --export 21 --analysis --format text
search and trace first so disasm stays focused on a specific export instead of becoming a broad dump.--limit/--max-steps.refs --include-routes can be expensive; disable routes when doing broad scans.disasm --entrypoint implies analysis-oriented output.trace and call-args are most useful after search or info has already narrowed the target export/node set.bpx blueprint info ./Content/BP_Player.uasset
bpx blueprint search ./Content/BP_Player.uasset --member ApplyDamage --show name,class,member
bpx blueprint trace ./Content/BP_Player.uasset --from K2Node_CallFunction_12 --max-depth 6
bpx blueprint disasm ./Content/BP_Player.uasset --export 21 --analysis --format text
npx claudepluginhub wilddogjp/openbpx --plugin openbpxDefines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
Inspects ImportMap entries in .uasset files to list imports, search by object/class, and aggregate dependency graphs across directories. Useful for Unreal Engine asset dependency analysis.
Guides creation, editing, and verification of skills for AI coding agents using test-driven development with subagent scenarios. Use when authoring or debugging skills.