Applies C++ standards tailored to Unreal Engine's lifecycle, reflection, modules, and gameplay framework. Useful for writing or reviewing Unreal C++ code.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-cpp-standardsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply C++ standards that fit Unreal lifecycle, reflection, modules, and gameplay framework concerns.
Apply C++ standards that fit Unreal lifecycle, reflection, modules, and gameplay framework concerns.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeExpert guidelines for Unreal Engine 5.x C++ development covering UObject lifecycle, reflection system, performance patterns, and Epic's naming conventions.
Defines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
Enforces C++ Core Guidelines for writing, reviewing, and refactoring modern C++ code (C++17+), promoting RAII, immutability, type safety, and idiomatic practices.