From grimoire
Designs persuasive communication and ethical influence campaigns using Cialdini's principles (reciprocity, social proof, authority, scarcity). Analyzes why messages fail to shift attitudes or behavior.
How this skill is triggered — by the user, by Claude, or both
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/grimoire:design-social-influence-strategyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply evidence-based principles of social influence to design ethical persuasion strategies that shift attitudes and behavior through psychological alignment rather than coercion.
Apply evidence-based principles of social influence to design ethical persuasion strategies that shift attitudes and behavior through psychological alignment rather than coercion.
Adopted by: Stanford social psychology programs, Harvard Negotiation Project, behavioral economics teams at major tech companies, WHO risk communication guidelines, US Army PSYOP doctrine (ethical applications), major public health campaigns (hand-washing, vaccine uptake).
Impact: Cialdini's principles applied to fundraising increased donations 19% (Cialdini & Schultz, 2004); social proof hotel towel reuse signs outperformed standard environmental appeals by 26% (Goldstein et al., 2008, Journal of Consumer Research); Pre-Suasion framing increased compliance rates by 20-35% across multiple field experiments.
Why best: Aligns the message with pre-existing cognitive shortcuts (heuristics) that humans already use to make decisions, reducing persuasion resistance by working with rather than against natural decision architecture.
Sources: Cialdini, R.B. (1984/2006). Influence: The Psychology of Persuasion. Harper Collins. Cialdini, R.B. (2016). Pre-Suasion. Simon & Schuster. Milgram, S. (1974). Obedience to Authority. Harper.
Define the influence goal — State precisely what attitude, belief, or behavior you want to shift, who the target audience is, and what the current baseline position is. Vague goals produce vague strategies.
Audit the ethical boundaries — Confirm the influence goal serves the target audience's genuine interests (not just the requester's). Identify any deceptive or manipulative elements and eliminate them. Distinguish influence (aligning with true interests) from manipulation (exploiting vulnerabilities against interests).
Select primary influence principles — Choose the most relevant Cialdini principles for the context:
Design the Pre-Suasion channel — Identify what the audience should be thinking about, feeling, or attending to immediately before the influence message arrives. Prime relevant associations (e.g., priming comfort before asking for trust, priming freedom before asking for choice).
Craft the message — Write the core message using the selected principles. Ensure social proof references specific similar others, not generic crowds. Ensure scarcity is genuine, not manufactured.
Sequence the interaction — Map the full interaction arc: what happens before the ask (channel), the ask itself (core message), and what happens immediately after (commitment/consistency reinforcement).
Identify and preempt counterarguments — List the two most likely objections and address them within the message using inoculation theory — acknowledge the concern and provide a reframe before the audience raises it.
Test with a small sample — Run the influence attempt with a representative small group and measure actual behavior change, not just stated intention. Adjust principles or framing based on results.
Measure and document outcomes — Record what worked, what didn't, and why. Build an institutional record of what influence approaches work with which audiences.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireIdentifies the right influence approach for a given audience and context, covering belief, attitude, decision, and behavior change using the Elaboration Likelihood Model.
Applies social proof principles (testimonials, user counts, expert endorsement) to persuasive communications and product pages to reduce decision uncertainty and increase adoption.