From skills-for-humanity
Identifies the right influence approach for a given audience and context, covering belief, attitude, decision, and behavior change using the Elaboration Likelihood Model.
How this skill is triggered — by the user, by Claude, or both
Slash command
/skills-for-humanity:s4h-psychology-persuasionThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Persuasion fails most often not because the argument is wrong, but because the wrong approach was chosen for the audience and context. A perfectly valid argument presented to someone processing peripherally (low engagement, low stakes in their view) will be ignored. A reciprocity move used with someone who values direct confrontation will backfire. The right influence approach depends on where ...
Persuasion fails most often not because the argument is wrong, but because the wrong approach was chosen for the audience and context. A perfectly valid argument presented to someone processing peripherally (low engagement, low stakes in their view) will be ignored. A reciprocity move used with someone who values direct confrontation will backfire. The right influence approach depends on where the audience is, what they need to feel before they can update, and what constraints exist on the relationship. The first question is not "what's my argument?" — it's "who is this person, and what will actually move them?"
Step 1: Define What You're Trying to Change Be precise. Are you trying to change:
The answer shapes everything else. Belief change requires evidence and trust. Attitude change often requires social proof and identity alignment. Behavior change may be achievable without attitude change through friction design and environment.
Framing check: Confirm the specific persuasion situation before continuing. State what you've identified — the change target type, the audience, and the goal — in one sentence, then use AskUserQuestion:
Step 2: Profile the Audience Assess:
Step 3: Select the Influence Approach
Elaboration Likelihood Model (ELM):
Cialdini's Six Principles: Deploy these as targeted interventions, not as tricks. Each addresses a real psychological need:
Inoculation Theory: If the audience will encounter counter-arguments from other sources, pre-emptively acknowledge and refute them (the "weakened dose" approach). This inoculates against persuasion from opposing sources more effectively than waiting for the attack. Particularly useful when: you're presenting to people who will face opposition from other stakeholders; when opposing views are well-known; when you want to harden a position, not just build it.
Step 4: Identify Ethical Constraints Before constructing the approach, check:
Ethical persuasion works with the audience's judgment, not against it. Manipulation bypasses judgment. The test: would you be comfortable if the person understood the full approach you're using? If not, redesign.
Step 5: Construct the Approach Build the specific message or sequence. For a central-route argument: premises, evidence, conclusion, pre-emptive objection handling. For a peripheral-route approach: identify the cue, establish it, sequence it before the ask. For Cialdini principles: identify the specific implementation for this context and this relationship.
Before proceeding, use the AskUserQuestion tool. State your interpretation of the situation in 1–2 sentences — what is being analyzed and what the core question is — then ask:
Proceed based on their selection. If the user reframes, incorporate the correction before running any analysis.
[Belief / Attitude / Decision / Behavior] — [Specific statement of what you're trying to change]
Primary lever: [ELM route or Cialdini principle(s)] Why it fits: [One paragraph connecting the approach to this audience and target] Inoculation: [Whether to pre-emptively address counter-arguments, and which ones]
[Clear / Concerns] — [If concerns: what they are and how to address them]
[The actual message, sequence, or script — specific enough to use]
Persuasion and manipulation share tools but differ in ethics. The distinction is: persuasion respects the audience's autonomy and judgment; manipulation bypasses it. Using social proof to show someone that their respected peers have made a choice is persuasion. Manufacturing fake social proof is manipulation. Using scarcity when there is genuine scarcity is persuasion. Inventing false urgency is manipulation. The line is real, and it matters.
Use psychology-behavior-change when the goal is to shift entrenched behavior that doesn't primarily require changing a mind (habits, routines, and defaults are better targeted with environment design than argument). Use psychology-motivation when you need to understand what someone actually wants before constructing your influence approach — motivation diagnosis often precedes persuasion design.
After delivering this output, use AskUserQuestion to offer the next move:
/s4h-communication-objection-mapping — Map objections the persuasion must address/s4h-ethics-consent-review — Check the ethical bounds of the persuasion approach/s4h-writing-argument — Build the persuasive argument from the findingsnpx claudepluginhub human-avatar/skills-for-humanityDesigns persuasive communication and ethical influence campaigns using Cialdini's principles (reciprocity, social proof, authority, scarcity). Analyzes why messages fail to shift attitudes or behavior.
Routes psychology requests to the appropriate cognitive/behavioral analysis tool based on the user's situation — bias identification, motivation diagnosis, persuasion, behavior change, or heuristic assessment.