From rts-sounds
Mutes Real-Time Sounds (RTS) in Claude Code by creating ~/.claude/rts-muted file via Bash touch command. Toggle with /rts-sounds:unmute or /rts-sounds:config for individual events.
How this skill is triggered — by the user, by Claude, or both
Slash command
/rts-sounds:muteThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Mute RTS sounds by creating the mute file:
Mute RTS sounds by creating the mute file:
!touch ~/.claude/rts-muted
RTS sounds are now muted. Run /rts-sounds:unmute to re-enable, or /rts-sounds:config to toggle individual events.
npx claudepluginhub boldflight/claude-code-rts-sounds --plugin rts-soundsManage Claude Code sound feedback — select, enable/disable sound packs, adjust volume, mute/unmute, play test sounds, and view status.
Manages game sound effects in Claude Code: set volume, switch packs, manage rotations, toggle events, list packs, and test sounds.
Generates short SFX one-shots (footsteps, weapon swings, UI clicks, hit impacts) and wires them as AudioStreamPlayer nodes that auto-free on finish. Use when needing a concrete sound effect prompt.