From ue5-blueprints
Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ue5-blueprints:blueprint-fixThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Generate detailed, beginner-friendly fix instructions for Blueprint bugs. Every fix must be wirable by someone who has never coded before.
Generate detailed, beginner-friendly fix instructions for Blueprint bugs. Every fix must be wirable by someone who has never coded before.
Read the knowledge base:
${CLAUDE_SKILL_DIR}/../../data/patterns/ue5-universal-patterns.md${CLAUDE_SKILL_DIR}/../../data/language-rules.mdThe user will reference either:
Read the relevant export data. Identify:
For each bug:
Follow the language rules STRICTLY. Each step must include:
For each fix step, verify:
=== FIX: [FunctionName] ===
BUGS FOUND: [count]
DIFFICULTY: [Easy / Medium / Hard]
--- Bug [N]: [Pattern ID] — [Short Name] ---
WHAT'S WRONG (plain English):
[2-3 sentences from the player/user perspective]
WHY THIS HAPPENS:
[Simple analogy — e.g., "Like editing a photocopy instead of the original"]
FIX STEPS:
1. Right-click in an empty area and search **[NodeName]**. Place it near [reference node].
2. Drag a wire from the **[color] [pin name]** pin on the **right side** of **[SourceNode]** to the **[color] [pin name]** pin on the **left side** of **[TargetNode]**.
[...continue with all steps...]
BEFORE → AFTER:
Before: Entry → OldNode → Return
After: Entry → OldNode → NewNode → Return
Be encouraging. Blueprint debugging is hard and the user is learning.
npx claudepluginhub afterrealm/ue5-blueprint-skillsDefines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
Inspects and analyzes Unreal Engine blueprint exports, bytecode, and graph data using the BPX blueprint command. Useful for reverse-engineering, debugging, and understanding blueprint logic.