From ue5-blueprints
Analyze pasted Blueprint data for bugs and anti-patterns. Use when the user pastes Blueprint nodes or T3D text and wants a review.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ue5-blueprints:blueprint-checkThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
The user has pasted or provided Blueprint data (T3D export text, node descriptions, or copied Blueprint nodes). Analyze it for bugs, anti-patterns, and correctness.
The user has pasted or provided Blueprint data (T3D export text, node descriptions, or copied Blueprint nodes). Analyze it for bugs, anti-patterns, and correctness.
Read the knowledge base:
${CLAUDE_SKILL_DIR}/../../data/patterns/ue5-universal-patterns.md — all known bug patterns${CLAUDE_SKILL_DIR}/../../data/language-rules.md — how to communicate about BlueprintsIdentify:
Explain what the Blueprint is doing like you're describing it to someone who's never coded:
Check against EVERY pattern in the knowledge base (P-001 through P-025). For each:
If clean: Say so clearly. "This looks correct." If issues found: For each issue:
Be encouraging. Acknowledge what's correct before pointing out issues.
## What This Does
[Plain English summary]
## Verdict: [Clean / Has Issues / Needs Review]
## Issues Found
### Issue 1: [Pattern ID] — [Short Name]
**What's wrong:** [Plain English]
**Where:** [Exact node and pin references]
**Fix:** [Step-by-step using language rules]
## What Looks Good
[List things that are correctly done — positive reinforcement matters]
npx claudepluginhub afterrealm/ue5-blueprint-skillsInspects and analyzes Unreal Engine blueprint exports, bytecode, and graph data using the BPX blueprint command. Useful for reverse-engineering, debugging, and understanding blueprint logic.
Defines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
Maintains blueprint documentation after system modifications to prevent drift. Guides finding, reading, verifying, and updating blueprints using Grep, Read, Write tools.