From ue5-blueprints
Deep audit of exported Blueprint data — full pattern scan, graph health checks, and cross-function analysis. Use after blueprint-export has generated T3D or snapshot files.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ue5-blueprints:blueprint-auditThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Perform a comprehensive audit of previously exported Blueprint data. This is the deep analysis — it reads exported files and runs every pattern and heuristic check.
Perform a comprehensive audit of previously exported Blueprint data. This is the deep analysis — it reads exported files and runs every pattern and heuristic check.
Read the knowledge base:
${CLAUDE_SKILL_DIR}/../../data/patterns/ue5-universal-patterns.md${CLAUDE_SKILL_DIR}/../../data/language-rules.mdLook for exported files in ${CLAUDE_PLUGIN_DATA}/:
.t3d files (T3D exports)*_snapshot.json files (graph snapshots)If no exports found, tell the user to run /ue5-blueprints:blueprint-export first.
For each Blueprint function/graph:
Run every pattern P-001 through P-025 against each function. For each match:
Tag with confidence:
For each function:
If multiple functions were exported:
=== AUDIT: [BlueprintName] ===
FUNCTIONS SCANNED: [count]
ISSUES FOUND: [count by severity]
--- [FunctionName] ---
EXEC FLOW:
Entry → Node1 → Node2 → ... → Return
BUGS:
[Bug1] P-001 CRITICAL (CERTAIN) — BreakStruct copy on Array_Set_1
Plain English: [explanation]
Fix: [steps using language rules]
HEURISTIC FINDINGS:
[H1] ForEachLoop_1.Completed disconnected (POSSIBLE)
[OK] No orphaned nodes
[OK] No write-only variables
CROSS-FUNCTION:
[Any dependency issues]
VERDICT: [Clean / Needs Fixes / Critical Issues]
Present CERTAIN findings first, then PROBABLE, then POSSIBLE.
npx claudepluginhub afterrealm/ue5-blueprint-skillsInspects and analyzes Unreal Engine blueprint exports, bytecode, and graph data using the BPX blueprint command. Useful for reverse-engineering, debugging, and understanding blueprint logic.
Defines boundaries between Blueprints and C++ in Unreal Engine, keeping graphs readable and avoiding hidden architecture from graph sprawl.
Runs a 7-phase codebase analysis using typegraph-mcp tools, producing a detailed architectural report. Useful when onboarding to an unfamiliar codebase or before making significant changes.