From openbpx
Inspects and updates export headers in .uasset files via BPX CLI commands: list by class/object, view details, set fields with dry-run and backup.
How this skill is triggered — by the user, by Claude, or both
Slash command
/openbpx:bpx-exportThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
> **PREREQUISITE:** Read [bpx-shared](../bpx-shared/SKILL.md).
PREREQUISITE: Read bpx-shared.
bpx export list <file.uasset> [--class <token>]
bpx export info <file.uasset> --export <n>
bpx export set-header <file.uasset> --index <n> --fields '<json>' [--dry-run] [--backup]
list: lists export headers with class/object/serial info.info: inspects one export header by --export index.set-header: updates selected export header fields (write command).set-header requires non-empty --fields JSON and reports old/new field values.[!CAUTION] This command includes write-capable operations. Confirm intent and run
--dry-runfirst.
| Command | Use when | Notable defaults |
|---|---|---|
list | lists export headers with class/object/serial info. | Read-only path; safe for discovery. |
info | inspects one export header by --export index. | Read-only path; safe for discovery. |
set-header | updates selected export header fields (write command). | Run --dry-run first and use --backup for real writes. |
bpx export list ./Sample.uasset [--class SampleToken]
bpx export info ./Sample.uasset --export 1
bpx export set-header ./Sample.uasset --index 1 --fields '{"value":1}' [--dry-run] [--backup]
npx claudepluginhub wilddogjp/openbpx --plugin openbpxManipulates properties in Unreal Engine .uasset exports via BPX prop CLI: lists decoded props with warnings, sets/adds/removes values using JSON paths, with dry-run and backup options.
Guides creation, editing, and verification of skills for AI coding agents using test-driven development with subagent scenarios. Use when authoring or debugging skills.