From bmad
Generates automated tests for gameplay systems in Godot projects. Activates on user requests like 'automate tests' or 'generate tests'.
How this skill is triggered — by the user, by Claude, or both
Slash command
/bmad:gds-test-automateThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Follow the instructions in [workflow.md](workflow.md).
Follow the instructions in workflow.md.
npx claudepluginhub urso/claudev --plugin bmadGuides selection of automated and manual test layers for Godot features, covering deterministic logic tests, scene-level tests, and CI/export smoke coverage.
Initializes test framework for Unity, Unreal, or Godot game engines. Useful when users mention 'test framework' or 'set up testing'.
Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.