From unity-coding-skills
Applies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-coding-skills:code-writing-guideThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Guide for writing code in Unity projects.
Guide for writing code in Unity projects.
mcp__jetbrains__unity_play_control tool first — Play Mode may skip recompilation, leaving stale code active..meta files. Unity editor creates them automatically..unity) or prefab (.prefab) files, use the edit-scene skill.Read the appropriate resource file based on the situation:
${CLAUDE_SKILL_DIR}/resources/coding-guideline.md${CLAUDE_SKILL_DIR}/resources/unity-modern-guidelines.md${CLAUDE_SKILL_DIR}/resources/unity-event-functions.md${CLAUDE_SKILL_DIR}/resources/unity-references.md${CLAUDE_SKILL_DIR}/resources/diagnostics-review-feedback.mdnpx claudepluginhub nowsprinting/unity-coding-skills --plugin unity-coding-skillsValidates Unity C# scripts for best practices, performance patterns like component caching and StringBuilder use, and Unity conventions. Use when reviewing or checking code quality.
Controls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.