Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-csharp-standardsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
Apply Unity-specific C# standards that preserve readability, testability, and safe engine integration.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeApplies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
Guides Unity gameplay architecture decisions: runtime ownership, initialization order, and separation of authored data, runtime state, and view behavior. Prevents hidden complexity from scene/prefab wiring.
Validates Unity C# scripts for best practices, performance patterns like component caching and StringBuilder use, and Unity conventions. Use when reviewing or checking code quality.