From unity-script-gen
Refactor an existing Unity C# script — improve structure, extract methods, apply patterns, fix anti-patterns.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-script-gen:refactorThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Refactor the specified Unity script: $ARGUMENTS
Refactor the specified Unity script: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin unity-script-genApplies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
Validates Unity C# scripts for best practices, performance patterns like component caching and StringBuilder use, and Unity conventions. Use when reviewing or checking code quality.
Provides a checklist for code reviews covering functionality, security, performance, maintainability, tests, and quality. Use for pull requests, audits, team standards, and developer training.