From unity-script-gen
Generate a complete, production-quality C# script for Unity from a natural language description. Supports MonoBehaviours, ScriptableObjects, interfaces, enums, and static utilities.
How this skill is triggered — by the user, by Claude, or both
Slash command
/unity-script-gen:createThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Generate a Unity C# script based on: $ARGUMENTS
Generate a Unity C# script based on: $ARGUMENTS
npx claudepluginhub newtro/unityplugin --plugin unity-script-genGenerates production-ready Unity C# templates for MonoBehaviour, ScriptableObject, Editor scripts, and tests with best practices. Useful for new scripts or project setup.
Applies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
Provides Unity C# scripting patterns covering MonoBehaviour lifecycle, coroutines, async/await, physics APIs, raycasts, collisions, animations, NavMesh, pooling, singletons, ECS, Jobs, and Burst.