Profiles packaged Unreal builds on target hardware, separating CPU, GPU, memory, streaming, and replication costs to identify real bottlenecks and prioritize fixes.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unreal-performanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Profile packaged Unreal builds on target hardware and connect fixes to the real bottleneck domain.
Profile packaged Unreal builds on target hardware and connect fixes to the real bottleneck domain.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeProfiles and optimizes Unity projects using player-build evidence rather than editor intuition. Helps diagnose frame time, GC, memory, and loading issues.
Game optimization, performance profiling, multi-platform support, and frame rate optimization for smooth gameplay experiences.
Profiles and optimizes Unity game performance using Profiler, Frame Debugger, Memory Profiler; covers CPU/GPU bottlenecks, GC reduction, object pooling, batching, LOD, occlusion culling, and platform tweaks.