Profiles and optimizes Unity projects using player-build evidence rather than editor intuition. Helps diagnose frame time, GC, memory, and loading issues.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-performanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Profile and optimize Unity projects based on player-build evidence, not editor intuition.
Profile and optimize Unity projects based on player-build evidence, not editor intuition.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeProfiles and optimizes Unity game performance using Profiler, Frame Debugger, Memory Profiler; covers CPU/GPU bottlenecks, GC reduction, object pooling, batching, LOD, occlusion culling, and platform tweaks.
Profiles Unity performance including CPU, GPU, GC, and memory. Provides optimization checklists and analysis patterns for bottlenecks.
Analyzes Unity scenes for performance bottlenecks in draw calls, batching, textures, GameObjects, lighting, physics. Delivers platform-specific optimization recommendations and workflows.