Organize Unity project paths so code, content, tests, editor tooling, and build assets stay discoverable and maintainable.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:unity-project-structureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Organize Unity project paths so code, content, tests, editor tooling, and build assets stay discoverable and maintainable.
Organize Unity project paths so code, content, tests, editor tooling, and build assets stay discoverable and maintainable.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeOrganizes Unreal code, plugins, content, and config to maintain clear ownership and build behavior. Useful when project layout drifts or modules increase.
Applies Unity project coding guidelines before any code change. Reads project-specific rules, modern Unity patterns, event function docs, and API references.
Controls the Unity Editor from the terminal via the `ucp` CLI. Automates scenes, GameObjects, assets, builds, tests, packages, and profiling over a WebSocket/JSON-RPC bridge.