Define reliable persistence boundaries, save formats, recovery behavior, and migration policy for game save systems. Useful when designing state persistence, handling save corruption, or managing schema changes.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:save-system-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define reliable persistence boundaries, save formats, recovery behavior, and migration policy.
Define reliable persistence boundaries, save formats, recovery behavior, and migration policy.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeUnity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
Implements save/load systems in Godot 4.3+ using ConfigFile for settings, JSON for game saves, Resource serialization, and SaveableComponent architecture patterns with security warnings.
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.