Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:gameplay-architectureThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDesigns scale-adaptive game architecture with engine systems and networking. Activates on mentions of 'game architecture' or 'design architecture'.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Guides Unity gameplay architecture decisions: runtime ownership, initialization order, and separation of authored data, runtime state, and view behavior. Prevents hidden complexity from scene/prefab wiring.