Guides physics and collision design for game feel, determinism, and performance. Use when movement, projectiles, or physical interactions are core to a feature.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:physics-gameplay-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use physics and collision in a way that supports feel, determinism expectations, and performance constraints.
Use physics and collision in a way that supports feel, determinism expectations, and performance constraints.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeOrchestrates game development by routing to sub-skills for platforms (web, mobile, PC, VR/AR), dimensions (2D/3D), and specialties, plus core principles like game loops and patterns.
Builds game systems and optimizes performance for Unity and Unreal Engine. Implements ECS architecture, physics, multiplayer networking, shaders, and game design patterns.
Define system ownership, boundaries, state flow, and extensibility for gameplay code across engines.