Sets and manages performance budgets (frame, load, memory, streaming, bandwidth) to prevent structural performance debt. Use when target hardware is defined or problems emerge.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:performance-budgetingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Set and manage frame, load, memory, streaming, or bandwidth budgets before performance debt becomes structural.
Set and manage frame, load, memory, streaming, or bandwidth budgets before performance debt becomes structural.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines memory budgets and residency rules for content, streaming, and runtime systems on constrained hardware targets.
Profiles application performance against budgets and optimizes hot paths. Use when investigating performance issues or auditing budgets.
Creates a structured performance budget document with Core Web Vitals targets, backend latency SLOs, CI enforcement rules, and breach response procedures for web services or applications.